PvP remains unhinged as ever (you try strategising when 20 people are simultaneously projecting death rays onto the ground) but it seems the newcomers are happy to be cannon fodder, because the level-six battleground, Walatiki Temple, is never more than a few minutes’ thumb-twiddling away.
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During prime time, expect to wait less than 10 minutes for a dungeon run and not at all for adventures and expeditions (challenges that scale based on the number of players, formerly called shiphands). Queue times for group content like the lengthy dungeons or impromptu adventures are down, not that ‘down’ does the reduction justice when previously it was quicker to organise parties through chat than to let the group finder piece one together. The old guard are so excited to see new faces that help flows freely and politely a semblance of the determined, stiff-upper-lip cohesion exhibited by the diehards even when the population was going down the pan. It’s a lovely community - you know, as online games go. Now the ‘nearby players’ pane teems, with noobs hopping into chat in their droves to ask questions of the vets who have come back to see what's changed. It’s hard to begrudge the usual madness that accompanies an MMO launch (or re-launch) having experienced the crushing emptiness of WildStar’s levelling zones beforehand. I’ve been queuing like a champ to get in, even at off-peak times, and it’s a situation that’s only just been alleviated by the introduction of two temporary overspill servers on either side of the Atlantic. Bodies on the ground are what count if WildStar Reloaded is to stand the slightest chance of survival. It’s busy, O thank WildStar’s Eldan space gods, it’s busy. Here’s wot I think after a hectic opening week.
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Quaint trappings like the subscription fee have been removed, but developers Carbine have gone much further, also overhauling and streamlining the game in umpteen different ways. Or if not death, then the spectre of the game's inevitable free-to-play conversion.įor the past few days I’ve been relearning the ropes in WildStar Reloaded, which isn’t a shot in the arm so much as a new bionic hip. Despite comic book stylings and zany humour, logging on was a lot like touring a nursing home, the party atmosphere muted by the aspect of Death trailing behind and checking his watch. Released in June last year, WildStar’s player count didn’t so much dwindle as vanish into the nether.